Infantry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
-
Levied Peasants
-
Light
101
Rural Levy
Peasant
120
100
3
2
0
2
2
(0+2+0)
Mustering Hall
Until the Heavy Mail Event in the early 13th century (1200-1215)
Bonus Fighting Cavalry
Combat Bonus in Woods
-
Junior Militia
-
Light
75
Urban Militia
Peasant Militia
165
115
5
1
0
1
7
(0+4+3)
Town Guard
Effective vs Armor
Combat Bonus in Woods
-
Spear Militia
-
Light
76
Urban Militia
Peasant Militia
160
115
5
1
0
2
8
(0+7+1)
Bonus Fighting Cavalry
Combat Bonus in Woods
-
Druzhina
-
Heavy
63
Early Professional
Superior
355
270
13
5
0
3
15
(4+6+5)
Drill Square
Goods Against Armor
Combat Bonus in Woods
Excellent Morale
Good Stamina
-
Eastern Spearmen
-
Spearmen
76
Local
Militia
255
135
9
2
0
2
13
(5+1+7)
Drill Square
Can do Schiltrom
Bonus fighting in Woods
Combat Bonus in Woods
Good Morale
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Dismounted Boyars
-
Heavy
62
Feudal
Elite
720
480
15
8
0
4
18
5+8+5
Fortress
Combat Bonus in Woods
Excellent Morale
Good Stamina
-
Scandinavian Guard
-
Heavy
63
Early Professional
Elite
635
360
15
10
0
5
13
(6+7+0)
Armoury
Bonus Fighting Cavalry
Excellent Morale
Good Stamina
Effective Against Armor
-
Peasant Infantry
-
Light
76
Rural Levy
Peasant
120
100
3
1
0
4
3
(0+3+0)
Mustering Hall
after the Heavy Mail event in the early 13th century (1200-1215)
Bonus Fighting Cavalry
Effective against armor
Combat Bonus in Woods
-
Senior Rus Militia
-
Spearmen
100
Urban Militia
Militia
310
200
8
2
0
2
11
(2+2+7)
City Watch
Can Do Schiltrom
Combat Bonus in Woods
Goosd Morale
Bonus fighting Cavalry
-
Berdiche Militia
-
Light
76
Urban Militia
Militia
220
150
8
6
0
3
7
(3+4+0)
City Watch
Can Do Schiltrom
Combat Bonus in Woods
Bonus fighting Cavalry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Special Abilities:
-
Kievan Palace Guard
-
Spearmen
78
Urban Professional
Elite
550
405
15
4
0
4
19
(7+5+7)
Mayor's Palace
after the Heavy Mail event in the early 13th century (1200-1215)
Can Do Schiltron
Bonus Fighting Cavalry
Combat Bonus in Woods
Excellent Morale
Very Good Stamina
-
Halberd Militia
-
Heavy
77
Urban Miliotia
Militia
290
150
8
5
0
4
11
(4+7+0)
Army Barracks
In Cities after the Full Plate event (late 14th century 1380-1400) in Militia Drill Squares. Also after the New Era event (1300) with a City Watch.
Bonus Fighting Cavalry
Effective against Armor
Can Form a Spear Wall
Good Morale
Ranged Infantry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Missile Attack:
Range:
Ammo:
Melee Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Slavic Javelinmen
Missle
61
Local
Average
230
150
8
11
55
4
2
1
10
(2+5+3)
Garrison Quarters
Combat Bonus in Woods
Good Morale
-
Levy Archers
-
Skirmish
61
Rural Levy
Pesant
80
55
1
1
80
40
1
1
0
(0+0+0)
Bowyer
Can Use Flaming Arrows
Combat Bonus in Woods
Poor Morale
-
Archer Militia
-
Missle
61
Urban Militia
Peasant Militia
135
35
3
1
90
40
1
1
0
(0+0+0)
Town Guard
Good Morale
Combat Bonus in Woods
-
Chude Militia
-
Skirmish
76
Urban Militia
Militia
215
100
8
10
50
4
1
1
10
(4+3+3)
Town Guard
Combat Bonus in Woods
Good Morale
-
Archers
Missle
-
61
Early Professional
Average
255
120
9
3
160
35
2
2
8
(2+6+2)
Practice Range
Available until the early 13th Century (around 1200-1215)
Long Range Missles
Combat Bonus in Woods
Can Use Flaming Arrows
Good Morale
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Missile Attack:
Range:
Ammo:
Melee Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Dismounted Junior Druzhina
-
Missile
62
Early Professional
Superior
335
180
11
5
200
30
3
2
14
(4+7+3)
Archery Range
Can Use Flaming Arrows
Combat Bonus in Woods
Long Range Missiles
Good Morale
-
Crossbow Militia
-
Skirmish
61
Urban Militia
Peasant Militia
125
100
3
7
100
25
1
2
5
(2+3+0)
City Watch
Combat Bonus in Woods
-
Luchniki
-
Missle
76
Late Professional
Superior
615
100
9
4
190
30
1
1
10
(4+3+3)
Archery Range
after the Heavy Mail event in the early 13th century (1200-1215)
Combat Bonus in Woods
Good Morale
Can Use Flaming Arrows
Long Range Missles
-
Cossak Musketeers
-
Skirmish
75
Local
Superior
565
190
11
24
130
12
3
1
6
(0+6+0)
Army Barracks
in Cities with an Army Barracks after the Pike & Shot event of 1530.
Combat Bonus in Woods
Good Morale
Cavalry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Druzhina Cavalry
-
Heavy
31
Early Professional
Superior
465
335
15
7
6
8
10
(4+3+3)
Drill Square
-
Excellent Morale
Combat Bonus in Woods
Good Stamina
Effective Against Armor
-
Boyars
-
Heavy
31
Feudal
Elite
1035
600
17
9
11
8
15
(7+3+5)
Castle
Excellent Morale
Can Form Wedge
May Charge Without Orders
Powerful Charge
Good Stamina
-
Senior Mounted Militia
-
Heavy
31
Urban Militia
Militia
325
170
8
2
0
9
11
(5+1+5)
Militia Barracks
Merchant's
Guild
Good Morale
Powerful Charge
Can Form Wedge
-
Heavy Boyars
-
Heavy
31
Feudal
Elite
1290
600
17
8
7
7
19
(11+3+5)
Citadels
In Fortresses after the Partial Plate armor event in the early 14th century (1310-1330).
Excellent Morale
Very Good Stamina
Can Form Wedge
Missle Cavalry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Missile Attack:
Range:
Ammo:
Melee Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Pechenegs
-
Missle
40
Local
Average
520
150
8
4
70
45
3
5
4
(0+1+3)
Stables
Good Morale
Can Form a Shhooting Circle
Good Stamina
Fast Moving
-
Junior Druzhina
-
Missle
31
Early Professional
Superior
480
225
12
4
170
45
5
6
10
(4+3+3)
Cavalry Stables
Excellent Morale
Long Range Missles
-
Polotsk Boyar Druzhina
-
Missle
31
Early Professional
Elite
380
225
16
12
60
6
8
6
16
(7+4+5)
Earl's Stables
after the Heavy Mail event in the early 13th century (1200-1215)
Excellent Morale
Can Form Shooting Circle
Good Stamina
-
Mounted Lucniki
-
Missle
40
Late Professional
Superior
880
125
10
3
160
45
2
7
16
(4+0+3)
Archery Range
In Castles, with an Archery Ranges after the Heavy Mail event of the early 13th century (1200-1215).
Good Morale
Can Form Shooting Circle
Long Range Missles
-
Cossak Gunners
-
Skirmish
30
Local
Superior
300
275
12
14
90
18
5
6
1
(0+1+0)
King's Stables
in Castles after the "Machines that Fly" event in 1492 with a King's Stables
Combat Bounus in Woods
Frighten Nearby Enemy Infantry
Excellent Morale
Very Good Stamina
Fast Moving
Artillery
-
Class:
Soldiers:
Recruitment Cost:
Upkeep:
Morale:
.vs Soldiers:
.vs Buildings:
Range:
Ammo:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Ballista
-
Siege/Missile
-
21
-
600
150
11
55
0
280
50
6
(3+3+0)
Ballista Range
Can Use Flaming Missiles
Can Impale Several Men
Very Long Range Missles
Good Morale
Ineffective against Buildings
Can't Hide
-
Catapult
-
Siege/Missile
-
21
-
500
150
11
55
30
300
30
6
(3+3+0)
Catapult Maker
Can Use Flaming Missiles
Inaccurate against Troops
Very Long Range Missles
Good Morale
Area Attack
Can't Hide
-
Trebuchet
-
Siege/Missile
-
21
-
700
250
13
55
60
285
30
6
(3+3+0)
Siege Works
after the "First Rudder" event in 1180.
Can Use Flaming Missiles
Inaccurate against Troops
Very Long Range Missles
Good Morale
Area Attack
Can't Hide
Can launch rotting cows
-
Class:
Soldiers:
Recruitment Cost:
Upkeep:
Morale:
.vs Soldiers:
.vs Buildings:
Range:
Ammo:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Bombard
-
Siege/Missile
-
31
-
900
250
11
45
90
325
30
6
(3+3+0)
Gunsmith
Bombard are recruited in European Cities or Castles with a Gunsmith after the "Man-made Inferno!" Event of 1350.
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can Fire Grapeshot
-
Grand Bombard
-
Siege/Missile
-
31
-
1200
250
11
63
240
375
30
6
(3+3+0)
Cannon Maker
Grand Bombard are recruited in Cities or Castles with a Cannon Maker after the Death of Ibn al-Shatir in 1375.
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can't hide
Can Fire Grapeshot
-
Cannon
-
Siege/Missile
-
21
1300
250
11
63
180
380
30
6
(3+3+0)
Cannon Foundry
after the Gothic Plate Armor Event of the mid 15th century (1450-1460).
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can't hide
-
Culverin
-
Siege/Missile
-
31
1200
250
11
63
90
425
30
6
(3+3+0)
Cannon Foundry
after the Gothic Plate Armor Event of the mid 15th century (1450-1460).
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can't hide
Naval Units
-
Class:
Soldiers:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Lad' Ya
-
Light
37
610
150
14
10
4
(0+4+0)
Port
-
Holk
-
Light
37
710
200
15
12
12
(0+12+0)
Shipwright
-
Gun Holk
-
Light
37
840
270
14
16
16
(0+16+0)
Dockyard
-