Infantry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
-
Levied Peasants
-
Light
101
Rural Levy
Peasant
120
100
3
2
0
2
2
(0+2+0)
Mustering Hall
Until the Heavy Mail Event in the early 13th century (1200-1215)
Bonus Fighting Cavalry
Combat Bonus in Woods
-
Spearmen
-
Spearmen
77
Early Professional
Militia
140
135
9
2
0
2
8
(0+7+1)
Garrison Quarters
Bonus Fighting Cavalry
Combat Bonus in Woods
Good Morale
Can Do Schiltrom
-
Spear Militia
-
Spearmen
76
Urban Militia
Peasant Militia
160
115
5
1
no
2
8
(0+7+1)
Can do Schiltrom
Bonus Fighting Cavalry
Combat Bonus in Woods
-
Light Men at Arms
-
Light
61
Early Professional
Average
280
180
11
4
no
3
16
(4+7+5)
Drill Square
Combat Bonus in Woods
Good Morale
Good Stamina
-
Mailed Foot Knights
-
Heavy
63
Feudal
Superior
545
360
13
6
0
4
17
4+8+5
Fortress
until the Heavy Mail event in the early 13th century ( about 1200 -1215 )
Combat Bonus in Woods
Excellent Morale
Good Stamina
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Feudal Foot Knights
-
Heavy
63
Feudal
Elite
795
480
15
8
0
4
20
(6+9+5)
Citadel
until the Full Plate event in the late 14th century (1380-1400)
Combat Bonus in Woods
Excellent Morale
Good Stamina
-
Peasant Infantry
-
Light
76
Rural Levy
Peasant
120
100
3
1
0
4
3
(0+3+0)
Mustering Hall
after the Heavy Mail event in the early 13th century (1200-1215)
Bonus Fighting Cavalry
Effective against armor
Combat Bonus in Woods
-
Spearmen Serjeants
-
Spearmen
78
Early Professional
Average
280
200
11
3
0
3
14
(4+3+7)
Drill Square
Can Do Schiltrom
Combat Bonus in Woods
Goosd Morale
Bonus fighting Cavalry
-
Urban Spear Militia
-
Spearmen
101
Urban Militia
Militia
290
200
7
2
0
2
10
(2+1+7)
City Watch
after the Heavy Mail event in the early 13th century (1200-1215)
Can Do Schiltrom
Combat Bonus in Woods
Bonus fighting Cavalry
-
Imperial Foot Knights
-
Heavy
63
Feudal
Superior
840
480
15
6
0
3
21
(11+7+3)
Fortress
early 14th century (1310-1300) and available until the Pike and Shot event in 1530.
Excellent Morale
Effective against Armor
Good Stamina
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Special Abilities:
-
Foot Men at Arms
Heavy
63
Early Professional
Superior
480
270
13
7
0
4
22
(12+7+3)
Armoury
aafter the New Era event in 1300
Good Stamina
Good Morale
-
Zwei Hander
Heavy
78
Late Professional
Superior
1000
225
13
9
0
6
8
(7+8+0)
Barracks
after the New Era event in 1300
Good Stamina
Excellent Morale
Bonus Fighting Cavalry
Combat Bonus in Woods
-
Halberd Militia
-
Heavy
77
Urban Miliotia
Militia
290
150
8
5
0
4
11
(4+7+0)
Army Barracks
after the Pike and Shot event of 1530
Bonus Fighting Cavalry
Effective against Armor
Can Form a Spear Wall
Good Morale
-
Halbred Men-at-Arms
-
Heavy
63
Early Professional
Superior
420
270
13
8
0
6
17
(11+6+0)
Armoury
after the Full Plate Armor event of the late 14th (1380-1400) century to the Pike & Shot event of 1530
Bonus Fighting Cavalry
Effective against Armor
Good Stamina
Excellent Morale
-
Pike Militia
-
Spearmen
128
Urban Militia
Militia
385
250
7
1
0
2
0
(0+0+0)
Militia Barracks
after the Full Plate event of the late 14th century
Bonus Fighting Cavalry
Bonus Fighting Cavalry
Very Long Spears
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Special Abilities:
-
Verlorene Haufe
-
Spearmen
33
Rural Levy
Militia
190
40
8
10
0
5
13
(9+4+0)
Mayor's Palace
after the Partial Plate event in the early 14th century (1310-1330).
Bonus Fighting Cavalry
Good Morale
Very Good Stamina
-
Gothic Foot Knights
-
Heavy
63
Feudal
Superior
1180
480
15
12
0
7
25
(17+8+0)
Citadel
after the Pike and Shot in 1530 until the Flintlock event in the late 16th century (1580-1600).
Bonus Fighting Cavalry
Good Stamina
Excellent Morale
-
Pikemen
-
Spearmen
128
Late Professional
Average
810
250
11
2
0
3
3
(2+1+0)
Army Barracks
after the Pike & Shot event in 1530.
Bonus Fighting Cavalry
Can Form a Spear Wall
Good Stamina
Very Long Spears
-
Late Pikemen
-
Spearmen
128
Urban Professional
Average
1265
250
11
2
0
3
10
(9+1+0)
Royal Armoury
after the Advanced Matchlock event in the mid-16th century (1550-1560).
Bonus Fighting Cavalry
Effective against Armor
Good Stamina
Excellent Morale
-
Halberdiers
-
Heavy
76
Late Professional
Superior
1165
225
13
8
0
6
18
(11+7+0)
Armoury
after the Advanced Matchlock event in the mid-16th century (1550-1560)
Bonus Fighting Cavalry
Effective against Armor
Can form a spear wall
Excellent Morale
Ranged Infantry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Missile Attack:
Range:
Ammo:
Melee Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Levy Archers
-
Skirmish
61
Rural Levy
Pesant
80
55
3
1
80
40
1
1
0
(0+0+0)
Bowyer
Can Use Flaming Arrows
Combat Bonus in Woods
-
Peasant Crossbowmen
-
Skirmish
61
Peasant
Rural Levy
80
80
1
6
85
30
1
1
0
(0+0+0)
Practice Range
Poor Morale
Combat Bonus in Woods
-
Archers
Missle
-
61
Early Professional
Average
255
120
9
3
160
35
2
2
8
(2+6+2)
Practice Range
Available until the early 13th Century (around 1200-1215)
Long Range Missles
Combat Bonus in Woods
Can Use Flaming Arrows
Good Morale
-
Pavise Crossbowmen
-
Missle
61
Early Professional
Average
240
180
9
10
140
20
2
2
13
(4+2+7)
Archery Range
Combat Bonus in Woods
Long Range Missiles
Good Morale
-
Crossbow Militia
Skirmish
61
Urban Militia
Peasant Militia
115
100
13
7
100
25
1
1
1
(1+0+0)
City Watch
until the Full Plate event in the late 14th century (1380-1400).
Combat Bonus in Woods
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Missile Attack:
Range:
Ammo:
Melee Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Hand Gunners
-
Skirmish
75
Urban Professional
Superior
870
225
11
11
55
12
4
3
19
(7+5+7)
Militia Barracks
after the New Era event in 1300
Combat Bonus in Woods
Good Morale
Good Stamina
-
Arbalest Militia
-
Skirmish
76
Urban Militia
Militia
255
150
6
10
135
20
2
2
7
(4+3+0)
City Watch
until the Full Plate event in the late 14th century (1380-1400).
Combat Bonus in Woods
Long Range Missiles
-
Arquebusiers
-
Skirmish
76
Urban Professional
Average
585
140
9
14
90
12
3
2
11
(7+4+0)
City Watch
until the Full Plate event in the late 14th century (1380-1400).
Combat Bonus in Woods
Good Morale
-
Late Arquebusiers
-
Skirmish
75
Urban Professional
Average
515
140
9
18
110
12
2
1
9
(4+5+0)
Army Barracks
after the Pike and Shot event (1530) & available til the Advanced Matchlock event (1580-1600)
Combat Bonus in Woods
Good Morale
-
Musketeers
-
Skirmish
75
Urban Professional
Superior
565
190
11
32
145
12
3
1
5
(0+5+0)
Royal Armoury
after the Pike and shot event (1530) until the Advanced Matchlock event of the late 16th century (1580-1600)
Combat Bonus in Woods
Good Morale
Long range Missles
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Missile Attack:
Range:
Ammo:
Melee Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Late Musketeers
-
Skirmish
75
Urban Professional
Average
405
140
9
22
125
12
2
1
5
(0+5+0)
Royal Armoury
after the Advanced Matchlock event of the late 16th century (1580-1600).
Combat Bonus in Woods
Good Morale
Cavalry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Mounted Sergeants
-
Light
31
Early Professional
Average
305
225
13
3
6
9
10
(2+3+5)
Stables
-
Excellent Morale
-
Powerful Charge
-
Mailed Knights
-
Heavy
32
Feudal
Superior
790
450
15
4
8
12
13
(4+4+5)
Castle
before the Heavy Mail Event in the early 13th century (1200-1215)
Excellent Morale
Can Form Wedge
Powerful Charge
Good Stamina
-
Feudal Knights
-
Heavy
32
Feudal
Elite
1110
600
16
7
11
12
17
(8+4+5)
Fortress
until the Full Plate event in the late 14th century (1380-1400)
Excellent Morale
Powerful Charge
Can Form Wedge
May Charge without Orders
Good Stamina
-
Imperial Knights
-
Heavy
32
Feudal
Elite
1125
450
15
4
5
14
21
(15+3+3)
Castle
from the Partial Plate event in the early 14th century ( about 1310-1330) till the Portable Clock event in 1510.
Excellent Morale
Powerful Charge
Can Form Wedge
Good Stamina
-
Men at Arms
-
Heavy
32
Early Professional
Superior
595
340
15
4
8
14
20
(13+4+3)
Earl's Stables
after the Half-Plate Armor Event in the early 14th century (1310 to 1340)
Excellent Morale
Powerful Charge
Can Form Wedge
Good Stamina
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Gothic Knights
-
Heavy
32
Feudal
Superior
1455
480
15
5
6
16
28
(25+3+0)
Fortress
after the Pike and Shot in 1530 until the Flintlock event in the late 16th century (1580-1600).
Excellent Morale
Can Form Wedge
Good Stamina
Powerful Charge
-
Gendarmes
-
Heavy
41
Urban Professional
Elite
2475
400
17
7
12
16
23
(23+5+0)
Royal Officers Academy
only by owning Paris or Bruges following the Pike & Shot event in 1530
Excellent Morale
Powerful Charge
Can Form Wedge
Good Stamina
-
Demi Lancers
-
Heavy
41
Late Professional
Superior
1525
300
15
5
10
16
15
(11+4+0)
Earl's Stables
after the First Watch event of 1510
Good Morale
Powerful Charge
Missle Cavalry
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Missile Attack:
Range:
Ammo:
Melee Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Mounted Crossbowmen
-
Skirmish
40
Late Professional
Average
825
200
10
7
100
45
5
6
5
(4+1+0)
Marksmen's Range
after the New Era event in 1300.
Good Morale
Can Form a Shooting Circle
Fast Moving
-
Mounted Arquebusiers
-
Skirmish
40
Urban Professional
Average
675
155
10
14
90
18
5
6
4
(2+2+0)
Royal Officers Academy
after the Pike and Shot event in 1530
Good Morale
-
Early Reiters
-
Skirmish
32
Early Professional
Elite (combonation)
935
465
15
8
55
4
10
4
29
(25+4+0)
King's Stables
after the Pike and Shot event of 1530
Excellent Morale
Effective against armor
Good Stamina
-
Pistoliers
-
Skirmish
42
Late Professional
Elite
1530
365
15
10
55
4
10
5
15
(11+4+0)
King's Stables
after the Rise of Shot event in the mid-16th century (1550-1560)
Excellent Morale
Effective against armor
Good Stamina
Artillery
-
Class:
Soldiers:
Recruitment Cost:
Upkeep:
Morale:
.vs Soldiers:
.vs Buildings:
Range:
Ammo:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Ballista
-
Siege/Missile
-
21
-
600
150
11
55
0
280
50
6
(3+3+0)
Ballista Range
Can Use Flaming Missiles
Can Impale Several Men
Very Long Range Missles
Good Morale
Ineffective against Buildings
Can't Hide
-
Catapult
-
Siege/Missile
-
21
-
500
150
11
55
30
300
30
6
(3+3+0)
Catapult Maker
Can Use Flaming Missiles
Inaccurate against Troops
Very Long Range Missles
Good Morale
Area Attack
Can't Hide
-
Mangonel
-
Siege/Missile
-
21
-
590
200
13
63
5
250
10
9
(2+7+0)
Siege Works
Can Use Flaming Missiles
Inaccurate against Troops
Very Long Range Missles
Good Morale
Area Attack
Can't Hide
-
Trebuchet
-
Siege/Missile
-
21
-
700
250
13
55
60
285
30
6
(3+3+0)
Siege Works
after the "First Rudder" event in 1180.
Can Use Flaming Missiles
Inaccurate against Troops
Very Long Range Missles
Good Morale
Area Attack
Can't Hide
Can launch rotting cows
-
Class:
Soldiers:
Recruitment Cost:
Upkeep:
Morale:
.vs Soldiers:
.vs Buildings:
Range:
Ammo:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Bombard
-
Siege/Missile
-
31
-
900
250
11
45
90
325
30
6
(3+3+0)
Gunsmith
Bombard are recruited in European Cities or Castles with a Gunsmith after the "Man-made Inferno!" Event of 1350.
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can Fire Grapeshot
-
Grand Bombard
-
Siege/Missile
-
31
-
1200
250
11
63
240
375
30
6
(3+3+0)
Cannon Maker
Grand Bombard are recruited in Cities or Castles with a Cannon Maker after the Death of Ibn al-Shatir in 1375.
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can't hide
Can Fire Grapeshot
-
Serpentine
-
Siege/Missile
-
23
1100
150
11
63
30
450
36
6
(3+3+0)
Cannon Maker
Can Impale Several Men
Long Range Missles
Good Morale
Can use Sharpened Stakes
-
Cannon
-
Siege/Missile
-
21
1300
250
11
63
180
380
30
6
(3+3+0)
Cannon Foundry
after the Gothic Plate Armor Event of the mid 15th century (1450-1460).
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can't hide
-
Basilisk
-
Siege/Missile
-
21
1600
400
11
63
180
450
30
6
(3+3+0)
Royal Arsenal
after the Machines that Fly event of the Late 15th century (1492)..
Can Use Sharpened Stakes
Area Attack
Very Long Range Missles
Good Morale
Can't hide
Naval Units
-
Class:
Soldiers:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Cog
-
Light
25
540
150
15
5
8
(0+8+0)
Port
-
Holk
-
Light
37
710
200
15
10
12
(0+12+0)
Shipwright
-
Gun Holk
-
Light
37
840
270
14
16
16
(0+16+0)
Dockyard
-
Carrack
-
Light
62
1540
350
14
30
30
(0+30+0)
Naval Drydock
Guild Units
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Foot Ritterbruders
-
Heavy
63
Religious Order
Exceptional
960
600
17
12
0
4
20
(7+8+5)
Teutonic Knights Minor Chapter House
Excellent Morale
Good Stamina
Frighten Nearby Enemy Infantry
May Charge without Orders
-
Class:
Soldiers:
Type:
Quality:
Recruitment Cost:
Upkeep:
Morale:
Primary Attack:
Secodary Attack:
Charge:
Defense:
(armour+skill+shield)
Building:
Availability
Special Abilities:
-
Merchant Cavalry Militia
-
Heavy
31
Urban Militia
Militia
305
170
9
5
0
6
12
(6+1+5)
Merchant's Guild
Good Morale
Powerful Charge
-
Ritterbruders
-
Heavy
32
Feudal
Exceptional
1230
800
20
10
14
16
18
(9+4+5)
Teutonic Knights Minor Chapter House
Excellent Morale
Powerful Charge
Frighten Nearby Enemy
Can Form Wedge
May Charge without Orders