The Byzantine Empire

Formerly known as the 'Eastern Roman Empire' this is the shadow that remains of the entire Roman Empire. It is a mere shadow because despite retaining the civilised ways of the Roman legacy, these Greek-Romans have done little to further it. In fact, it is their reverence of the old ways that has brought the empire to a point of stagnation, in a world that has gradually kept moving on. The differences between the thinking in Constantinople and the west were most profoundly highlighted with the Great Schism, the division of Christendom. Despite boasting the world's trade capital and home of Orthodox Christianity in Constantinople, the Roman Empire is well past its zenith and is now in steady decline. The outer regions of the empire have been slipping from the Emperor's grasp for decades now. To the west, the Normans have taken southern Italy, and in the east the Turks have moved into Asia Minor after their decisive and terrible victory at Manzikert. The latter of these two losses was the worst defeat the Empire had suffered in its entire history. To make matters worse, general corruption, chaos and dissent has lead to some of the other provinces closer to home to rebel. \n\nArguably, the greatest threat to the Empire lies in its independence from Rome itself. There is significant risk that the lords of the west will consider the lands of Orthodox Christianity to be fair game unless the Pope decrees otherwise. It is a true irony that Constantinople may now have to appease Rome after becoming the new capital of the Roman Empire centuries ago. If the Roman Empire is to once again become the dominant power of the east, then it will first need to reclaim its heartlands wholly before encroaching upon the borders of another power. The Roman legacy is long and predominantly proud, but unless the Emperor can turn things around in a hurry, it is a legacy that will soon end.



Infantry

  •  

  • Class:

    Soldiers:

    Type:

    Quality:

    Recruitment Cost:

    Upkeep:

    Morale:

    Primary Attack:

    Secodary Attack:

    Charge:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


  • Skoutatoi

  • Spearmen

    102

    Late Professional

    Superior

    1000

    270

    14

    4

    0

    4

    15

    (4+2+9)


    Drill Square

     


    Bonus Fighting Cavalry

    Excellent Morale

    Good Stamina

  • Spathatoi

  • Heavy

    77

    Late Professional

    Superior

    920

    225

    14

    6

    no

    4

    17

    (4+6+7)


    Barracks

     


    Can make shield wall

    Excellent Morale

    Good Stamina

  • Saxon Huscarls

  • Heavy

    63

    Mercenary

    Superior

    360

    360

    12

    9

    0

    5

    12

    (5+7+0)


    Mayor's Palace

    until the Heavy Mail event in the early 13th century (1200-1215)


    Effective vs. Armour

    Excellent Morale

    Good Stamina

    Bonus Fighting Cavalry

  • Kastrophylakes

  • Heavy

    77

    Late Professional

    Superior

    985

    225

    14

    5

    0

    4

    18

    (4+9+5)


    City Watch

     


    Can Make Shield Wall

    Excellent Morale

  •  

  • Class:

    Soldiers:

    Type:

    Quality:

    Recruitment Cost:

    Upkeep:

    Morale:

    Primary Attack:

    Secodary Attack:

    Charge:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Varrangoi

  • Heavy

    62

    Mercenary

    Superior

    500

    500

    16

    10

    0

    5

    16

    7+9+0


    Mayor's Palace

    after the Heavy Mail event in the early 13th century ( about 1200 -1215 )


    Bonus fighting Cavalry

    Excellent Morale

    Effective against Armor

    Good Stamina

  • Spatharioi tou Vasileos

  • Heavy

    47

    Urban Prorfessional

    Exceptional

    935

    225

    16

    8

    0

    4

    24

    (9+10+5)


    Scholae Barracks 

    Only in Constantinople, w/ the Scholae Barracks, after the Fourth Lateran Council in 1216).


    Can Make a Shield Wall

    Excellent Morale

    Good Stamina

  • Alammanoi

  • Heavy

    62

    Elite

    Mercenary

    505

    505

    3

    8

    0

    4

    20

    (6+9+5)


    Hetairiae Recruitment Administration

    after the Heavy Mail event - early 13th century (1200-1215)


    Bonus Fighting Cavalry

    Effective against armor

    Combat Bonus in Woods

  • Menavlatoi

  • Spearmen

    102

    Urban Professional

    Average

    890

    200

    12

    3

    0

    3

    10

    (9+1+0)


    Militia Barracks

    after the Portable Clock event of 1510.


    Can Form Spear Wall

    Excellent Morale

    Bonus Fighting Cavalry

    Very Long Spears

Ranged Infantry

  •  

  • Class:

    Soldiers:

    Type:

    Quality:

    Recruitment Cost:

    Upkeep:

    Morale:

    Missile Attack:

    Range:

    Ammo:

    Melee Attack:

    Charge:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Akontistai

  • skirmish

    62

    Rural Levy

    Peasant Militia

    135

    90

    5

    9

    45

    4

    1

    1

    6

    (4+2+1)


    Mustering Hall

     


    Combat Bonus in Woods

  • Akritae

  • Skirmish

    61

    Early Professional

    Average

    180

    150

    10

    11

    55

    4

    3

    2

    12

    (2+7+3)


    Garrison Quarters

     


    Good Morale

    Combat Bonus in Woods

  • Mourtatoi

  • Missle

    62

    Local

    Superior

    575

    180

    9

    5

    200

    30

    3

    2

    12

    (2+7+3)


    Practice Range

     


    Can Use Sharpened Stakes

    Good Stamina

    Long Range Missiles

    Good Morale

  • Siphonatores

  • Missile

    20

    Late Professional

    Elite

    660

    120

    12

    7

    30

    2

    4

    3

    13

    (7+6+0)


    Scholae Barracks

    Only in Constantinople, w/ the Scholae Barracks, after the Fourth Lateran Council in 1216).


    Effective Against Armour

    Good Stamina

    Excellent Morale

  •  

  • Class:

    Soldiers:

    Type:

    Quality:

    Recruitment Cost:

    Upkeep:

    Morale:

    Missile Attack:

    Range:

    Ammo:

    Melee Attack:

    Charge:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Gasmuli

  • Skirmish

    77

    Urban Militia

    Militia

    465

    335

    11

    10

    145

    20

    3

    2

    10

    (4+6+0)


    Militia Drill Square

    after the New Era event in 1300.


    Combat Bonus in Woods

    Long Range Missiles

    Good Morale

  • Late Musketeers

  • Skirmish

    75

    Urban Professional

    Average

    405

    140

    9

    22

    125

    12

    2

    1

    5

    (0+5+0)


    Schloae Barracks

    In Constantinople after the Advanced Matchlock event of the late 16th century (1580-1600).


    Combat Bonus in Woods

    Good Morale

Cavalry

  •  

  • Class:

    Soldiers:

    Type:

    Quality:

    Recruitment Cost:

    Upkeep:

    Morale:

    Primary Attack:

    Secodary Attack:

    Charge:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Strtiotai

  • Light

    42

    Late Professional

    Professional

    1000

    200

    14

    4

    6

    9

    12

    (4+3+5)


    Stables

     


    Excellent Morale

    Powerful Charge

    Can Form Wedge

    Good Stamina

    Fast Moving

  • Archontopoulai

  • Heavy

    32

    Urban Professional

    Militia (Fanatic)

    935

    115

    12

    4

    5

    8

    14

    (14+1+3)


    Army Barracks

     


    Excellent Morale

    Powerful Charge

    May Charge Without Orders

  • Scholarioi

  • Heavy

    42

    Urban Professionall

    Elite

    2375

    400

    18

    5

    6

    14

    27

    (20+5+2)


    Scholae Barracks

    Only in Constantinople, w/ the Scholae Barracks, after the Fourth Lateran Council in 1216).


    Excellent Morale

    Powerful Charge

    Can Form Wedge

    Good Stamina

  • Latinikon

  • Heavy

    32

    Mercenary

    Superior

    785

    785

    17

    5

    8

    12

    17

    (10+2+5)


    Hetairiae Recruitment Office

    after the Heavy Mail event - early 13th century (1200-1215)

     


    Excellent Morale

    Powerful Charge

    Can Form Wedge

  • Pronoiarioi

  • Heavy

    32

    Feudal

    Elite

    1270

    600

    17

    6

    11

    12

    20

    (12+3+5)


    Castle

    the Partial Plate event in the early 14th century (1310-1330).


    Excellent Morale

    Powerful Charge

    Can Form Wedge

    Good Stamina

Missle Cavalry

  •  

  • Class:

    Soldiers:

    Type:

    Quality:

    Recruitment Cost:

    Upkeep:

    Morale:

    Missile Attack:

    Range:

    Ammo:

    Melee Attack:

    Charge:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Ippoakritai

  • Skirmish

    32

    Early Professional

    Average

    310

    190

    11

    11

    55

    6

    5

    6

    7

    (2+3+3)


    Stables

     


    Good Morale

  • Ippotoxotai

  • Missle

    32

    Early Professional

    Average

    455

    225

    12

    4

    170

    45

    5

    6

    8

    (3+2+3)


    Cavalry Stables

     


    Excellent Morale

    Long Range Missles

    Fast Moving

  • Skythikon

  • Missle

    32

    Mercenary

    Superior

    455

    455

    9

    5

    70

    45

    4

    5

    11

    (5+3+3)


    Hetairiae Recruitment Post

    after the Heavy Mail Event-early 13th century (1200-1215)


    Good Morale

    Can Form a Shooting Circle

    Fast Moving

    Good Stamina

Artillery

  •  

  • Class:

    Soldiers:

    Recruitment Cost:

    Upkeep:

    Morale:

    .vs Soldiers:

    .vs Buildings:

    Range:

    Ammo:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Ballista

  • Siege/Missile

  • 21

  • 600

    150

    11

    55

    0

    280

    50

    6

    (3+3+0)


    Ballista Range


    Can Use Flaming Missiles

    Can Impale Several Men

    Very Long Range Missles

    Good Morale

    Ineffective against Buildings

    Can't Hide

  • Catapult

  • Siege/Missile

  • 21

  • 500

    150

    11

    55

    30

    300

    30

    6

    (3+3+0)


    Catapult Maker


    Can Use Flaming Missiles

    Inaccurate against Troops

    Very Long Range Missles

    Good Morale

    Area Attack

    Can't Hide

  • Mangonel

  • Siege/Missile

  • 21

  • 590

    200

    13

    63

    5

    250

    10

    9

    (2+7+0)


    Siege Works


    Can Use Flaming Missiles

    Inaccurate against Troops

    Very Long Range Missles

    Good Morale

    Area Attack

    Can't Hide

  • Trebuchet

  • Siege/Missile

  • 21

  • 700

    250

    13

    55

    60

    285

    30

    6

    (3+3+0)


    Siege Works

    after the "First Rudder" event in 1180.


    Can Use Flaming Missiles

    Inaccurate against Troops

    Very Long Range Missles

    Good Morale

    Area Attack

    Can't Hide

    Can launch rotting cows

  •  

  • Class:

    Soldiers:

    Recruitment Cost:

    Upkeep:

    Morale:

    .vs Soldiers:

    .vs Buildings:

    Range:

    Ammo:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Bombard

  • Siege/Missile

  • 31

  • 900

    250

    11

    45

    90

    325

    30

    6

    (3+3+0)


    Gunsmith

    Bombard are recruited in European Cities or Castles with a Gunsmith after the "Man-made Inferno!" Event of 1350.


    Can Use Sharpened Stakes

    Area Attack

    Very Long Range Missles

    Good Morale

    Can Fire Grapeshot

  • Grand Bombard

  • Siege/Missile

  • 31

  • 1200

    250

    11

    63

    240

    375

    30

    6

    (3+3+0)


    Cannon Maker

    Grand Bombard are recruited in Cities or Castles with a Cannon Maker after the Death of Ibn al-Shatir in 1375.


    Can Use Sharpened Stakes

    Area Attack

    Very Long Range Missles

    Good Morale

    Can't hide

  • Cannon

  • Siege/Missile

  • 21

  • 1300

    250

    11

    63

    180

    380

    30

    6

    (3+3+0)


    Cannon Maker


    Can Use Sharpened Stakes

    Long Range Missles

    Good Morale

    Good Morale

    Can't Hide

Naval Units

  •  

  • Class:

    Soldiers:

    Recruitment Cost:

    Upkeep:

    Morale:

    Primary Attack:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Dromon

  • Light

    37

    640

    150

    15

    7

    9

    (0+9+0)


    Port


  • Fire Ship

  • Light

    37

    740

    200

    15

    16

    10

    (0+10+0)


    Shipwright


  • Laternas

  • Light

    50

    1010

    275

    14

    18

    18

    (0+18+0)


    Dockyard


  • Carrack

  • Light

    62

    1540

    350

    30

    30

    30

    (0+30+0)


    Naval Drydock


Guild Units

  •  

  • Class:

    Soldiers:

    Type:

    Quality:

    Recruitment Cost:

    Upkeep:

    Morale:

    Missile Attack:

    Range:

    Ammo:

    Melee Attack:

    Charge:

    Defense:

    (armour+skill+shield)


    Building:

    Availability


    Special Abilities:

  • Touphakyphoroi

  • Skirmish

    75

    Mercenaryl

    Superior

    290

    290

    8

    14

    95

    12

    4

    2

    14

    (7+7+0)


    Merchants Guild

    after the Portable Clock event of 1510.


    Good Morale